How to Develop an Android App Without Writing a Single Line of Code

Building an android app isn’t all that difficult once you know how to take advantage of android tools. 

But if you are looking to get started, you may find yourself daunted by the notion of building an android app without writing a single line of code.

This article takes a closer look at building apps without writing a single line of code, helping you to understand the purpose of some of the more useful tools in the android toolbox. 

It also discusses some key concepts, such as Gson and Dependency Injection. Finally, it introduces you to the concept of thinking in an android app design model.

Is your dream to develop an android app without writing a single line of code?

Many people around the world would like to be an Android Developer but they don’t know how to do that or they don’t even know where to start.

When this is the case how would you know which“programming” languages to learn and which of those languages would be good for you?

After many months I’ve decided to change things a bit and I have decided to give you some really good advice on how to start developing android apps without having to write a single line of code!

let’s start

Developing apps without writing a single line of code can be a beneficial method of learning, particularly if you’re new to Android development and don’t have many people around you who know how to build apps with android SDKs like Android Studio. 

It can also be a good way to become comfortable with certain parts of the android toolbox. In particular, you can make the most of some of the more advanced concepts, while at the same time coming up with ideas for other useful features.

Andromo is one of the most popular Android development tools and lets you build real apps without writing a single line of code

Another advantage of developing apps without writing a line of code is that you can pick up basic programming principles. 

Here is how to create android app without writing a single line of code can also give you a good idea of how your new ideas are likely to work once you can code them.

Creating a simple app with Andromo

In this first part of the series, I will show you how to use Andromo to create a very basic android app. 

The image above is the app I created in Andromo and the figure below shows an example of how it looks in Android Studio.

By the way, you’ll notice the icon has a gradient to it. I also modified the style to fit the icon so it would look more like the original icon.

Step 1: Add Android SDK package to Android Studio

First, make sure you have the Android SDK package available. It is the same package as is used by Android Studio in order to compile Android apps.

Step 2: Create a project and add dependencies

In the Android Studio command palette, select Project > New > Android Project. In the new window, choose Android > Projects from the menu bar and click OK.

Select Add Google SDKs. Click the Browse button and then select your Android SDK package from the Google Web site.

Step 3: Download and install Andromo

In the Project menu, choose Android > Add Dependencies.

Step 4: Modify project configuration

Click the Configure button and then Modify Configurations.

Navigate to the com. project.samples/android-visualizer folder in the Project Explorer, select Andromo > Find Android Visualizer from the catalog (on the right) and click OK.

Step 5: Downloading the dependencies

Navigate to the com. project.samples/android-visualizer folder and then click the Download button. 

You’ll see the icons of the package you just downloaded in the ribbon at the top of the project window.

Step 6: Launching the project

Navigate to the project’s root directory in the Project Explorer and

Click File > Download . You should see a link to the downloaded package on the right.

Select the Package icon and click Download.

Once the download completes, go back to the project’s root directory and press the Launch button (to add some text) or go to the Project menu and select New > Project > Launch.

Create the Main Activity for the app

In the top bar of the Project window, double-click the Create new project button.

You will be prompted to fill in the app’s main activity. If you want to learn more about creating Activities with Andromo, see the previous post: Understanding Activities in Android Development

I will be using the feature pictured above to create a very basic Activity. It has a title property that we will be using for this tutorial. 

If you prefer to create a different Activity for your 6app, simply change the main. title property to something else, or leave it blank. In this case, I would leave it blank because it is only a simple task list view.

To create a new Activity, click the New button and then press Continue.

Enter a name for the activity (for this tutorial, I will be using the title property from the previous image).

Select the Initial View class in the Left (Horizontal) navigation menu.

Navigate to the View class section of the documentation and create a new instance of the Initial View class. 

In the following code snippet, notice how we created a new instance of the Initial View class. If you do not create a new instance of the Initial View class, it is the default.

We need a media object (a VIEW) to view the photos that we will be displayed in the list view. 

The following code snippet shows how we can retrieve and access the media object that we will be using for this tutorial.

We hope that you liked this informative article about the free android creator.

Leave a Comment